First session teardown · puzzle, casual
Meowdoku!: onboarding and first session, screen by screen
Meowdoku!'s first session runs 25 distinct screens. Gameplay starts at screen 10 (library median 5). No real-money price appears in the first session.
Measured from a real capture of a fresh install, compared with the other 24 games in the Gamedexy library. Positions count distinct screens in order, so they compare pacing, not minutes.
Key moments
| Moment | Meowdoku! | Library median | Compared with |
|---|---|---|---|
| Gameplay starts | Screen 10 | Screen 524 of 24 games show it | Later than most |
| Daily reward shown | None | Screen 326 of 24 games show it | Not in the first session |
| First ad offer | None | Screen 508 of 24 games show it | Not in the first session |
| First win | None | Screen 813 of 24 games show it | Not in the first session |
| First real-money price | None | Screen 1621 of 24 games show it | Not in the first session |
| First offer pop-up | None | Screen 2714 of 24 games show it | Not in the first session |
Tutorial screens in the first session: 10.
The screens behind each moment

What the first session is made of
- Tutorial 10
- Gameplay 9
- Consent screen 1
- Notification prompt 1
- Launch screen 1
- Settings 1
- Home 1
- Continue screen 1
