Skip to content

Mobile game systems research

Better decisions start with real games.

Research the screens and player flows behind onboarding, monetization, and retention. See what real mobile games do, in the order players see it.

Free account. No card required. Pro when you need the full picture.

Inside the library

Explore games →

Real captures. Searchable screens. Flows in capture order.

25
mobile games
1,887
captured screens
186
chronological flows

Real games. Ready to research.

All 25 games →

Research the decisions around the gameplay.

From the first tutorial to the offer after a lost level, understand how games introduce systems and keep players moving. Find references you can reason from, with the surrounding steps still attached.

Screens in the order players saw them

You see the whole run, not one picture. Opening the game, the tutorial, losing a level, the offer right afterwards. What comes next is usually the interesting part.

Sorted by what it actually is

Shops, daily rewards, energy and lives, battle passes, loot boxes. Pick the thing you are building and see how other games did it.

Search the words on screen

We read the text in every screenshot. Search the exact words games use to sell an offer, or to win someone back.

What you can research

Start with the system you are building.

Onboarding & progression

How a game teaches new players, what it unlocks first, and how fast it ramps up from there.

Onboarding flows →

Economy & upgrades

Where coins and gems come from, what players spend them on, and what keeps them collecting.

Core loop flows →

Monetization & rewards

What games sell, how they price it, and the exact moment they decide to ask.

Monetization flows →

Retention & live systems

What brings someone back the next day, and what the game runs to keep them playing.

Retention flows →

Games in the library

Captured from live builds and reviewed before anything is published.

View all →

Two ways to use it

Same library either way. Read it yourself, or let your coding agent read it for you.

Browse it yourself

Search, compare, and step through

Filter by game, by system, or by the words on screen. Open any flow and walk through it one step at a time. Save the ones worth keeping for whatever you are building right now.

Browse the library

Or query it from your editor

Connect Claude Code or Codex over MCP

Ask it how puzzle games introduce energy, or to compare daily rewards across games, and it answers from these real screens instead of guessing. You sign in through your browser, so there is no key to copy. Included with Pro.

How MCP works

What this shows, and what it doesn’t

These are real recordings, so they show you what a game puts on screen and the order it does it in. They cannot tell you whether a game is fun, whether any of it made money, whether the economy is balanced, or what happens down every path we did not record. Use it the way you would use a good competitor teardown: something to reason from, not a spec to copy. How captures are made

See how it has already been done.

Start free to look around the library and preview any flow. Pro opens every flow end to end, the whole library, and access for your coding agent.

No card required. Pro is $9.99/month or $99/year.