Each system gathers flows and screens from every game in the library, so you can compare how each one does it before you build yours.
Install to first win, and what a game teaches first.
95 flows · 27 games
Price anchors, pack ladders and the moment a game asks.
40 flows · 27 games
Streaks, calendars and spins that bring players back.
8 flows · 8 games
Seasons, tiers and the level-up moment.
3 flows · 4 games
Boxes, eggs, spins and the odds screens behind them.
4 flows · 7 games
Goals and timed events that keep sessions going.
11 flows · 14 games
What a game shows when you lose, and what it sells you next.
7 flows · 11 games
Timers, refills and the wall that ends a session.
5 flows · 6 games
Maps, levels and the upgrades that pace a game.
31 flows · 20 games
Skins, loadouts and things worth collecting.
10 flows · 21 games
Rewarded ads, interstitials and remove-ads offers.
5 flows · 8 games
Friends, clans, leaderboards and ranked play.
9 flows · 14 games