Research
What real mobile games do, measured
Original analysis built from the screens and flows in our library. Every number links back to the captures behind it, and every article says what the data cannot tell you.
November 11, 2026
How fast do mobile games let you play? Data from 25 first sessions
We measured 25 mobile games from a fresh install. Gameplay started at a median of screen 5, eight games had the player playing within three screens, and the first real-money price came at a median of screen 16.
October 23, 2026
How to research mobile game UX without installs
A practical workflow for mobile game UX research: pick a system, read complete flows in order, compare games, and hand the evidence to your agent.
October 21, 2026
Mobile game monetization UI: 6 patterns to study
Six mobile game monetization UI patterns, from price ladders to fail-point offers, with real flows you can step through screen by screen.
October 20, 2026
When do mobile games show the first offer? Data from 25 first sessions
We measured the first session of 25 mobile games. The first shop or offer appeared at a median of step 20, about 40% of the way in. Only two games sold in the first 10 screens, and only one showed a true subscription paywall.
