About
The research library for mobile game systems
Shipping a mobile game is more than coding the core mechanic. Around it sit the systems players actually spend their time in: the tutorial, progression and upgrades, currencies and rewards, the shop, offers, daily rewards, energy and events. Studying how real games build those used to mean installing dozens of them and scrubbing through hours of gameplay video.
Gamedexy makes that research searchable. We capture real gameplay from live mobile games, extract every meaningful screen, and reconstruct complete chronological player flows. Every screen is tagged with a game-design-native taxonomy covering monetization mechanics, retention loops, and player journey stages, then quality-checked before it is published.
The library grows every week, with new games, screens, and complete flows added as they are captured and reviewed.
How we work
- Original capture. Every screen comes from gameplay we recorded ourselves. We never scrape other libraries or republish third-party collections.
- Evidence over guesswork. The library is built from real captures and structured with AI assistance under an evidence-first review policy: every interpreted value is source-linked and confidence-scored, and anything the evidence cannot support is marked unknown instead of invented.
- Respect for rights holders. Screens are shown for reference and research, with attribution. Rights holders can request removal at any time through our content removal process, and verified requests are actioned promptly.
- Built for humans and AI agents. The same structured library that powers browsing will power MCP and API access, so design tools and AI assistants can pull real references too.
Get in touch
Questions, feedback, or a game you want covered? Email gamedexy1@gmail.com. We read everything.
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