Gamedexy

Included with Pro

Gamedexy inside your AI coding agent

Connect Claude Code or Codex directly to Gamedexy over MCP. Your agent can search real captured screens and read complete chronological player flows while it helps you design and build, instead of guessing what other games do.

MCP access is included with Pro, $9.99/month or $99/year.

What you can ask it

Gamedexy is built around the systems that surround a core mechanic: how a game teaches itself, paces progression, introduces currencies, and brings players back. Ask in plain language and your agent pulls the evidence.

  • Show me how mobile puzzle games introduce energy.
  • Find first-session starter offers.
  • Show onboarding sequences that introduce upgrades after the first level.
  • Compare how games handle level-complete rewards.
  • Find examples of failure → revive → return flows.
  • Show how games introduce their first currency.
  • Compare daily reward structures across games.
  • Find screens related to shops, upgrades, collections, or missions.

Answers come from Gamedexy’s own recordings: real screens, in the order a real player saw them, with the on-screen text indexed.

What it can do

Search real screens

Find UI by on-screen text, category, tag, or game.

Inspect complete flows

Read a whole player journey step by step, in order.

Retrieve game context

Pull a game's flows, categories, and screen counts.

Inspect onboarding

Get normalized first-session steps with what each one teaches.

Compare structures

Align several games side by side on the same dimension.

Query the taxonomy

Discover the exact vocabulary to filter with.

Nine tools in total: search_screens, search_flows, get_flow, get_screen, get_game, list_games, get_taxonomy, get_onboarding_sequence, compare_flows. Your agent picks them for you; you never call them by hand.

Set it up

There is no API key to copy. You add the address below, your browser opens, you sign in to Gamedexy and authorize. That is the whole flow.

MCP endpoint

https://www.gamedexy.com/api/mcp

Claude Code

Add the server, then sign in. Use --scope user if you want it available in every project.

claude mcp add --transport http gamedexy https://www.gamedexy.com/api/mcp
claude mcp login gamedexy

Codex

Codex detects OAuth and starts the browser flow as soon as you add it.

codex mcp add gamedexy --url https://www.gamedexy.com/api/mcp

To sign in again later: codex mcp login gamedexy

Other clients

The endpoint is a standard MCP server over streamable HTTP using OAuth 2.1 with dynamic client registration, so other compliant clients may work. Claude Code and Codex are the two we have tested end to end.

Who can connect

MCP is included with Gamedexy Pro. On a free account you can browse the site as usual, but the authorization step will tell you Pro is required and no access is granted. Your plan is checked on every request, so access follows your subscription automatically.

Get Pro

What the evidence is, and isn't

Gamedexy shows captured evidence from real gameplay. It is useful for analyzing observed UI, flows, progression surfaces, monetization surfaces, retention surfaces, and recurring patterns across games.

It does not establish that a design is fun, that a monetization system caused anyone’s revenue, that an economy is balanced, or that a capture covers every state a game can reach. It is not the source implementation, and it is not permission to copy protected expression. Treat it as reference, the way you would treat a competitor teardown: evidence to reason from, not a specification to ship.