System
Onboarding is everything between the install and the moment a player understands why they should come back: consent and permission screens, the tutorial, the first win and the first reward. In mobile games it is also where the first shop or offer usually appears.
Every game in the library has a full first session captured from a fresh install, plus shorter onboarding flows that isolate the tutorial. Read them as sequences, not single screens: the order is the design.
95 flows · 366 screens · 27 games
Research
How to research mobile game UX without installs
A practical workflow for mobile game UX research: pick a system, read complete flows in order, compare games, and hand the evidence to your agent.
Research
When do mobile games show the first offer? Data from 25 first sessions
We measured the first session of 25 mobile games. The first shop or offer appeared at a median of step 20, about 40% of the way in. Only two games sold in the first 10 screens, and only one showed a true subscription paywall.
Research
How fast do mobile games let you play? Data from 25 first sessions
We measured 25 mobile games from a fresh install. Gameplay started at a median of screen 5, eight games had the player playing within three screens, and the first real-money price came at a median of screen 16.
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Little Farm Story4 steps9 min 4 s
Retention


Train Miner64 steps36 min 19 s
First session

