Last Asylum
simulation, strategy · · ios · portrait · v ·
Flows


+8 steps
Story-led first session: saving the plague town
Last Asylum·10 stepsOnboarding


+4 steps
Settings and account configuration
Last Asylum·6 stepsother


+5 steps
Hero reveals, collection, and skill unlocks
Last Asylum·7 stepsCore loop


+6 steps
Base loop: construct, dispatch, upgrade
Last Asylum·8 stepsCore loop


+78 steps
Full first session
Last Asylum·80 stepsother


+7 steps
VIP, passes, and queues: the full shop stack
Last Asylum·9 stepsMonetization


+3 steps
Countdown events: flame of hope and rat frenzy
Last Asylum·5 stepsRetention


+5 steps
Shop and monetization tour
Last Asylum·7 stepsMonetization
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